Virtual Reality and/or Augmented Reality Experience using the Unity or Unreal Game Engine

GAME 160 & GAME 355
Closed
Humber College
Toronto, Ontario, Canada
UN
Program coordinator & Professor
3
Timeline
  • January 13, 2020
    Experience start
  • November 2, 2019
    Feedback from industry partner
  • January 21, 2020
    Weekly feedback from client
  • January 28, 2020
    Weekly feedback from client
  • February 4, 2020
    Weekly feedback from client
  • February 11, 2020
    Weekly feedback from client
  • April 7, 2020
    Experience end
General
  • Undergraduate; 3rd year, 1st year, Other
  • 150 students; teams of 3
  • 100 hours per student
  • Dates set by experience
  • Students self-assign
Preferred organizations
  • 1 projects wanted
  • Anywhere
  • Academic experience
  • Any
  • Any industries
Categories
Information technology Media
Skills
game programming communication
Project timeline
  • January 13, 2020
    Experience start
  • November 2, 2019
    Feedback from industry partner
  • January 21, 2020
    Weekly feedback from client
  • January 28, 2020
    Weekly feedback from client
  • February 4, 2020
    Weekly feedback from client
  • February 11, 2020
    Weekly feedback from client
  • April 7, 2020
    Experience end
Overview
Student goals and capabilities

Do you want to incorporate Virtual Reality or Augmented Reality in your products? In this project, game programming students will work on creating a simple VR experience using the HTC Vive or Oculus Rift or a simple AR experience using the Microsoft Hololens or Magic Leap. They will be using either the Unity or Unreal game engines to create the simulation

Expected outcomes and deliverables
  • Short gameplay video
  • Unity or Unreal Game Engine prototype

Project Examples

Small teams of Game Programming Advanced Diploma students will work on creating a short VR or AR experience in the context of our Unity Game Engine course. Our students have access to HTC Vives and Oculus Rifts for VR experiences and a Microsoft Hololens and Magic Leap for AR experiences. They will work with you to assess your current needs and develop and execute solutions. Depending on your needs, students can address the following:

  • Prototype a simple VR experience tailored to your needs
  • Prototype a simple AR experience tailored to your needs
  • Insight into whether VR or AR would be more suitable for your needs
  • Insight into whether the Unity or Unreal Game Engine is suitable for your needs

Additional organization criteria

Organizations must answer the following questions to submit a match request to this experience:

Provide a dedicated contact who is available to answer periodic emails or phone calls over the duration of the project to address student's questions.

Be available for a call with the instructor to initiate your relationship and confirm your scope is an appropriate fit for the course, be available for a check-in call, if required.

Provide a sketch or video of the type of experience needed and whether it is a VR or AR experience.

Provide all 2D art, 3D models (placeholders work well) and sound effects needed for VR or AR experience.

Provide artboards sketching out the key User Interface on-screen and the flow between screens/objects

Provide a detailed game design document outlining features of game prototype required.