Video Game Prototype

GAME 160 & GAME 355
Closed
Humber College
Toronto, Ontario, Canada
Program coordinator & Professor
3
Timeline
  • January 13, 2020
    Experience start
  • January 21, 2020
    Weekly feedback from client
  • January 28, 2020
    Weekly feedback from client
  • February 4, 2020
    Weekly feedback from client
  • February 11, 2020
    Weekly feedback from client
  • March 3, 2020
    Weekly feedback from client
  • April 7, 2020
    Experience end
Experience
2/1 project matches
Dates set by experience
Preferred organizations
Anywhere
Any
Any industries
Categories
Information technology Media
Skills
game programming communication
Student goals and capabilities

Do you have a game idea but no time to build it? Is there a game technology that you would like to research? In this project, small teams of students in the Game Programming Advanced Diploma create a game prototype using a game engine (Unity or Unreal) or by building their own custom C++ engine.

They have the option to develop their own ideas or collaborate with an external client. Can you convince them that they should team up with you?

Students
Undergraduate
Any level
150 students
Project
100 hours per student
Students self-assign
Teams of 3
Expected outcomes and deliverables

  • Gameplay video
  • Prototype built in Unity, Unreal, or custom made C++ engine
Project timeline
  • January 13, 2020
    Experience start
  • January 21, 2020
    Weekly feedback from client
  • January 28, 2020
    Weekly feedback from client
  • February 4, 2020
    Weekly feedback from client
  • February 11, 2020
    Weekly feedback from client
  • March 3, 2020
    Weekly feedback from client
  • April 7, 2020
    Experience end
Project Examples

Our first year students are being introduced to the Unity and Unreal engines. Click here for a list of mid-program projects (midstone) currently being built (zoom in and click on the links to see code and video/LinkedIn updates).

Our final year (3rd year) students have experience with game engines and are on their way to building their own C++ engines. Click here for a list of capstone projects that were built during the 2018-2019 academic year (zoom in and click on the links to see code and video/LinkedIn updates).

Project examples include, but are not limited to:

- For Video game companies: Launch a potential new game idea

- For Marketers: Use video games to engage customers and prospects in new ways

- For HR/Education: Immersive game-like experience for onboarding/training

Organizations must answer the following questions to submit a match request to this experience:

Be available for a call with the instructor to initiate your relationship and confirm your scope is an appropriate fit for the course, be available for a check-in call, if required.

Provide a dedicated contact who is available to answer periodic emails or phone calls over the duration of the project to address students' questions.

Provide all 2D art and 3D models (placeholders work well) and sound effects/music files needed for game.

Provide a detailed game design document outlining features of game prototype required.

Provide artboards sketching out the key User Interface on-screen and the flow between screens/objects