Video Game Prototype

GAME 160 & GAME 355
Closed
Humber College
Toronto, Ontario, Canada
UN
Program coordinator & Professor
3
Timeline
  • September 7, 2020
    Experience start
  • September 15, 2020
    Weekly feedback from client
  • September 22, 2020
    Weekly feedback from client
  • September 29, 2020
    Weekly feedback from client
  • October 6, 2020
    Weekly feedback from client
  • October 13, 2020
    Weekly feedback from client
  • December 5, 2020
    Experience end
General
  • Undergraduate; 1st year, 3rd year, Other
  • 150 students; teams of 3
  • 100 hours per student
  • Dates set by experience
  • Students self-assign
Preferred organizations
  • 1 projects wanted
  • Anywhere
  • Academic experience
  • Any
  • Any industries
Categories
Information technology Media
Skills
communication game programming
Project timeline
  • September 7, 2020
    Experience start
  • September 15, 2020
    Weekly feedback from client
  • September 22, 2020
    Weekly feedback from client
  • September 29, 2020
    Weekly feedback from client
  • October 6, 2020
    Weekly feedback from client
  • October 13, 2020
    Weekly feedback from client
  • December 5, 2020
    Experience end
Overview
Student goals and capabilities

Do you have a game idea but no time to build it? Is there a game technology that you would like to research? In this project, small teams of students in the Game Programming Advanced Diploma create a game prototype using a game engine (Unity or Unreal) or by building their own custom C++ engine.

They have the option to develop their own ideas or collaborate with an external client. Can you convince them that they should team up with you?

Expected outcomes and deliverables

  • Gameplay video
  • Prototype built in Unity, Unreal, or custom made C++ engine
Project Examples

Our first year students are being introduced to the Unity and Unreal engines. Click here for a list of mid-program projects (midstone) currently being built (zoom in and click on the links to see code and video/LinkedIn updates).

Our final year (3rd year) students have experience with game engines and are on their way to building their own C++ engines. Click here for a list of capstone projects that were built during the 2018-2019 academic year (zoom in and click on the links to see code and video/LinkedIn updates).

Project examples include, but are not limited to:

- For Video game companies: Launch a potential new game idea

- For Marketers: Use video games to engage customers and prospects in new ways

- For HR/Education: Immersive game-like experience for onboarding/training

Additional organization criteria

Organizations must answer the following questions to submit a match request to this experience:

Provide a dedicated contact who is available to answer periodic emails or phone calls over the duration of the project to address students' questions.

Be available for a call with the instructor to initiate your relationship and confirm your scope is an appropriate fit for the course, be available for a check-in call, if required.

Provide artboards sketching out the key User Interface on-screen and the flow between screens/objects

Provide a detailed game design document outlining features of game prototype required.

Provide all 2D art and 3D models (placeholders work well) and sound effects/music files needed for game.