Project #Voice — A Choose-Your-Reality Healing Game

Open Opened on August 11, 2025
Main contact
The Path: An Agent of Change, Inc.
College Park, Georgia, United States
Darryl Johnson
Employer
(5)
4
Project
200 hours per student
Student
Anywhere
Advanced level

Project scope

Categories
Community engagement Education Social justice UX design
Skills
web content accessibility guidelines ethical standards and conduct empathy sustainable development ui/ux research peacebuilding de-escalation techniques procedural justice figma (design software) templates
Details

The Path: An Agent of Change, Inc. seeks to develop "Healing Narratives," a choice-driven narrative game that transforms lived stories into interactive experiences. This project aligns with the United Nations Sustainable Development Goal 16, focusing on promoting peaceful and inclusive societies. Learners will engage in UX research, ensuring ethical considerations are at the forefront, and will design a narrative that is both engaging and healing. The game will be prototyped using tools like Twine, Construct, or Figma, emphasizing accessibility and inclusivity. The project aims to respect traditional wisdom while integrating modern technology, avoiding negative digital habits like doomscrolling. The ultimate goal is to create a game that can be showcased in classrooms, on the web, and at public events, offering a platform for community-rooted, trauma-informed storytelling.


The objective is to transform community testimony into an interactive game that teaches conflict navigation, peacebuilding, and self-efficacy.

Goals:

  1. Ethically collect and translate real stories into branching narratives,
  2. Build an accessible playable prototype,
  3. Document a trauma-informed design playbook, and
  4. Produce measurable learning outcomes tied to SDG 16 (empathy, de-escalation skills, procedural justice literacy).
Deliverables
  • A web-playable narrative prototype with at least two complete story arcs
  • A “Trauma-Informed Narrative Design” playbook (v1.0)
  • UX research summary with consent templates and IRB-style ethics checklist
  • Accessibility audit and revisions (WCAG-aware)
  • Impact rubric and pilot assessment report
  • Brand and classroom assets (cover art, slide deck, one-page brief)
Mentorship
Domain expertise and knowledge

Providing specialized knowledge in the project subject area, with industry context.

Skills, knowledge and expertise

Sharing knowledge in specific technical skills, techniques, methodologies required for the project.

Hands-on support

Direct involvement in project tasks, offering guidance, and demonstrating techniques.

Tools and/or resources

Providing access to necessary tools, software, and resources required for project completion.

Regular meetings

Scheduled check-ins to discuss progress, address challenges, and provide feedback.

Supported causes

The global challenges this project addresses, aligning with the United Nations Sustainable Development Goals (SDGs). Learn more about all 17 SDGs here.

Peace, justice and strong institutions

About the organization

Organization
College Park, Georgia, United States
2 - 10 employees
Academic association, Education, Individual & family services, Non-profit, philanthropic & civil society, Science
Representation
BIPOC-Owned Community-Focused Cooperatively-Owned Disabled-Owned Minority-Owned
+ 2

We are a group of intelligent and concerned citizens who aim to research psychological, theological, and philosophical information to develop projects geared toward cultivating community development, empowerment, and reconciliation practices for all people.