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Peterborough, Ontario, Canada
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- Product or service launch Fundraising Mobile app development Security (cybersecurity and IT security) Artificial intelligence
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Recent projects

Eduhub: Interactive Business & Financial Literacy Module for XR Fashion Boutique Game
Eduhub is the educational core of the XR Fashion Boutique game, providing mini-courses and interactive lessons that teach players essential financial and business skills. Students working on Eduhub will focus on developing structured, bite-sized learning modules that integrate seamlessly with the game. The goal is to create engaging and gamified educational content that players can complete while managing their virtual fashion boutique.

XR Fashion Boutique Business Simulation Video Game
The goal of this project is to build an XR Fashion Boutique business simulation video game for children of age group 7-14,14-18 years that teaches business acumen combined with essential life and character development. The game should be engaging and interactive, and should include elements such as product selection, customer service, marketing, and financial management.

XR Educational Platform for Children Entrepreneurs and Innovators
The main goal for the project is to create an XR educational platform/mobile app that will allow children to network, get AI customized help and curated contents for their entrepreneurial journey and innovation, post about real world challenges faced in their respective locations, and collaborate for problem solving. The platform will cater to children entrepreneurs and innovators of age group 2-5, 5-8, 8-14, 14-18.

UI/UX Design for XR Educational Platform/Mobile App
The main goal for the project is to design the UI/UX for an XR educational platform/mobile app that caters to children entrepreneurs and innovators of age 2-18. The platform will allow children to network, get AI customized help and curated contents for their entrepreneurial journey and innovation, post about real world challenges faced in their respective locations, collaborate for problem solving, and allow expert content creators to share their knowledge on Entrepreneurship and Innovation. This will involve several different steps for the students, including: - Conducting research on the target audience and their preferences. - Developing wireframes and prototypes for the different sections of the platform. - Creating a user-friendly interface that is engaging and educational for children of different age groups. - Testing the UI/UX design with potential users and making improvements based on feedback.